Start here
This training is a short read about the application, and then exercises you do in Shipbuilder itself. You get a workspace of your own, filled with an example project, and what you do in it is checked against the real database. The exercises are the application, not a quiz about it.
This page is the only thing you have to read before you start. Everything else is explained where you meet it.
What you need
A Shipbuilder username and password for the training environment. It is an ordinary Shipbuilder account, but not the one you use for live projects: the training runs on its own instance, with its own accounts. If you have not been given one, ask whoever set the training up.
They are checked against Shipbuilder itself. This site never stores your password, and there is nowhere in its database that one could go.
Signing in
The first sign-in provisions a workspace of your own and seeds it with the example project. It takes a minute or two, and the header says Setting up your workspace… while it runs. When it is done that is replaced by Open workspace, with the name of your workspace after it. That is the link in, and it lands you in Shipbuilder already signed in and already in your own workspace.
That link stays in the header of every page here, because you will be working in both at once: this site on one side, Shipbuilder on the other.
What is in your workspace
It starts seeded rather than empty. An empty workspace teaches you where the New button is; a populated one lets an exercise ask you to find something wrong with it.
Yours is the Zeemeeuw refit: a fishing vessel at a repair yard, with the register, the transmittals, the comments and the inspection reports a document controller sees six months in. Everything you are asked to find is really there, and everything you are asked to change is a change a document controller makes.
It is listed under a ship’s name with yours after it (MT Waalhaven — Anna Trainee), and that is the name to look for in Shipbuilder’s workspace selector (top right) if you ever land on the selector instead of in the workspace. It is the only workspace you will see there, and nothing you do in it reaches anybody else’s.
Break it, then put it back
Reset re-creates and re-seeds your workspace. You lose the work in it and nothing else: it comes back exactly as it was on your first sign-in, and your progress on this site is kept. Break things on purpose; that is what a training workspace is for.
Puts the workspace back to the state it had when it was first set up: every change you made is gone, every exercise starts over. It takes about a minute. Nothing else — not your progress on this site, not anybody else's workspace — is touched.
Sign in to reset your workspace.
If something looks wrong
If the header offers neither Open workspace nor a set-up button, Shipbuilder itself is unreachable, not anything you did. Your work is still there; wait and reload.
And if you are confident you did an exercise correctly and its check disagrees, say so. A check is written against the application as it is today, and one that has drifted fails somebody who was right. That is the most useful bug report there is.
That is everything you need. The next few pages are the reading: what Shipbuilder is for, and how to read a screen of it. The exercises come after them, and you can start them at any point; your workspace is already waiting.